I dont have my calculator on me so Ill leave you to solve for dX. Some require more than one hit to disappear, while others are invisible until. This simple gameplay is made more complex by the types of bricks on the board. Your goal is to break and destroy all the bricks on the board in order to advance to the next level. Also, since dX is the change in height in the spring, the change in height for the ball must be dX +. DX Ball 2 puts you in control of a paddle and a ball. On the right hand side, we take into account that the energy will be conserved and distributed both to the potential energy of the spring as well *** the ball. The portion on the left of the equals sign is all the energy at point one. we can relate the kinetic energy the ball has at point one to the potential energy it will have at point two in this equation: (1/2)m(Vo^2) = (1/2)k(dX^2) + mg(dX+.4) hopefully this equation makes sense to you. For ease of calculation we will also set point one as zero height. to start this off we will break this problem down into two points: point 1 where the ball is just being thrown up and the point where the ball has maximally compressed the spring.
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